regenerate asset headers with include guards (#3132)
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef DUNGEONS_DDAN_ROOM_16_H
|
||||
#define DUNGEONS_DDAN_ROOM_16_H 1
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
@@ -24,4 +25,7 @@ static const ALIGN_ASSET(2) char ddan_room_16Tex_003158[] = dddan_room_16Tex_003
|
||||
static const ALIGN_ASSET(2) char ddan_room_16Tex_002158[] = dddan_room_16Tex_002158;
|
||||
|
||||
#define dddan_room_16Tex_003958 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_003958"
|
||||
static const ALIGN_ASSET(2) char ddan_room_16Tex_003958[] = dddan_room_16Tex_003958;
|
||||
static const ALIGN_ASSET(2) char ddan_room_16Tex_003958[] = dddan_room_16Tex_003958;
|
||||
|
||||
|
||||
#endif // DUNGEONS_DDAN_ROOM_16_H
|
||||
|
||||
Reference in New Issue
Block a user