regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_DDAN_ROOM_15_H
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#define DUNGEONS_DDAN_ROOM_15_H 1
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#include "align_asset_macro.h"
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@@ -15,4 +16,7 @@ static const ALIGN_ASSET(2) char ddan_room_15Tex_002528[] = dddan_room_15Tex_002
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static const ALIGN_ASSET(2) char ddan_room_15Tex_001528[] = dddan_room_15Tex_001528;
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#define dddan_room_15Tex_000D28 "__OTR__scenes/nonmq/ddan_scene/ddan_room_15Tex_000D28"
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static const ALIGN_ASSET(2) char ddan_room_15Tex_000D28[] = dddan_room_15Tex_000D28;
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static const ALIGN_ASSET(2) char ddan_room_15Tex_000D28[] = dddan_room_15Tex_000D28;
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#endif // DUNGEONS_DDAN_ROOM_15_H
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