regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_DDAN_ROOM_12_H
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#define DUNGEONS_DDAN_ROOM_12_H 1
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#include "align_asset_macro.h"
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@@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char ddan_room_12Tex_003B80[] = dddan_room_12Tex_003
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static const ALIGN_ASSET(2) char ddan_room_12Tex_004780[] = dddan_room_12Tex_004780;
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#define dddan_room_12Tex_002F80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_002F80"
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static const ALIGN_ASSET(2) char ddan_room_12Tex_002F80[] = dddan_room_12Tex_002F80;
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static const ALIGN_ASSET(2) char ddan_room_12Tex_002F80[] = dddan_room_12Tex_002F80;
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#endif // DUNGEONS_DDAN_ROOM_12_H
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