regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_DDAN_ROOM_10_H
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#define DUNGEONS_DDAN_ROOM_10_H 1
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#include "align_asset_macro.h"
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@@ -36,4 +37,7 @@ static const ALIGN_ASSET(2) char ddan_room_10Tex_004310[] = dddan_room_10Tex_004
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static const ALIGN_ASSET(2) char ddan_room_10Tex_002B10[] = dddan_room_10Tex_002B10;
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#define dddan_room_10Tex_007310 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_007310"
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static const ALIGN_ASSET(2) char ddan_room_10Tex_007310[] = dddan_room_10Tex_007310;
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static const ALIGN_ASSET(2) char ddan_room_10Tex_007310[] = dddan_room_10Tex_007310;
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#endif // DUNGEONS_DDAN_ROOM_10_H
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