regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_DDAN_ROOM_1_H
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#define DUNGEONS_DDAN_ROOM_1_H 1
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#include "align_asset_macro.h"
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@@ -36,4 +37,7 @@ static const ALIGN_ASSET(2) char ddan_room_1Tex_004F70[] = dddan_room_1Tex_004F7
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static const ALIGN_ASSET(2) char ddan_room_1DL_004630[] = dddan_room_1DL_004630;
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#define dddan_room_1Tex_008F70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_008F70"
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static const ALIGN_ASSET(2) char ddan_room_1Tex_008F70[] = dddan_room_1Tex_008F70;
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static const ALIGN_ASSET(2) char ddan_room_1Tex_008F70[] = dddan_room_1Tex_008F70;
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#endif // DUNGEONS_DDAN_ROOM_1_H
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