regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_DDAN_ROOM_0_H
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#define DUNGEONS_DDAN_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -126,4 +127,7 @@ static const ALIGN_ASSET(2) char ddan_room_0DL_010A88[] = dddan_room_0DL_010A88;
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static const ALIGN_ASSET(2) char ddan_room_0DL_011050[] = dddan_room_0DL_011050;
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#define dddan_room_0DL_000580 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_000580"
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static const ALIGN_ASSET(2) char ddan_room_0DL_000580[] = dddan_room_0DL_000580;
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static const ALIGN_ASSET(2) char ddan_room_0DL_000580[] = dddan_room_0DL_000580;
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#endif // DUNGEONS_DDAN_ROOM_0_H
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