regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_BDAN_ROOM_11_H
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#define DUNGEONS_BDAN_ROOM_11_H 1
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#include "align_asset_macro.h"
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@@ -6,4 +7,7 @@
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static const ALIGN_ASSET(2) char bdan_room_11DL_003958[] = dbdan_room_11DL_003958;
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#define dbdan_room_11Set_000290DL_003958 "__OTR__scenes/nonmq/bdan_scene/bdan_room_11Set_000290DL_003958"
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static const ALIGN_ASSET(2) char bdan_room_11Set_000290DL_003958[] = dbdan_room_11Set_000290DL_003958;
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static const ALIGN_ASSET(2) char bdan_room_11Set_000290DL_003958[] = dbdan_room_11Set_000290DL_003958;
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#endif // DUNGEONS_BDAN_ROOM_11_H
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