regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,10 @@
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#pragma once
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#ifndef DUNGEONS_MIZUSIN_BS_SCENE_H
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#define DUNGEONS_MIZUSIN_BS_SCENE_H 1
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#include "align_asset_macro.h"
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#define dMIZUsin_bs_sceneCollisionHeader_001A34 "__OTR__scenes/nonmq/MIZUsin_bs_scene/MIZUsin_bs_sceneCollisionHeader_001A34"
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static const ALIGN_ASSET(2) char MIZUsin_bs_sceneCollisionHeader_001A34[] = dMIZUsin_bs_sceneCollisionHeader_001A34;
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static const ALIGN_ASSET(2) char MIZUsin_bs_sceneCollisionHeader_001A34[] = dMIZUsin_bs_sceneCollisionHeader_001A34;
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#endif // DUNGEONS_MIZUSIN_BS_SCENE_H
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