regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_MIZUSIN_BS_ROOM_0_H
#define DUNGEONS_MIZUSIN_BS_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -21,4 +22,7 @@ static const ALIGN_ASSET(2) char MIZUsin_bs_room_0Tex_002470[] = dMIZUsin_bs_roo
static const ALIGN_ASSET(2) char MIZUsin_bs_room_0Tex_001C70[] = dMIZUsin_bs_room_0Tex_001C70;
#define dMIZUsin_bs_room_0Tex_001470 "__OTR__scenes/nonmq/MIZUsin_bs_scene/MIZUsin_bs_room_0Tex_001470"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_0Tex_001470[] = dMIZUsin_bs_room_0Tex_001470;
static const ALIGN_ASSET(2) char MIZUsin_bs_room_0Tex_001470[] = dMIZUsin_bs_room_0Tex_001470;
#endif // DUNGEONS_MIZUSIN_BS_ROOM_0_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_MIZUSIN_BS_ROOM_1_H
#define DUNGEONS_MIZUSIN_BS_ROOM_1_H 1
#include "align_asset_macro.h"
@@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char MIZUsin_bs_room_1Tex_009AE8[] = dMIZUsin_bs_roo
static const ALIGN_ASSET(2) char MIZUsin_bs_room_1Tex_00AAE8[] = dMIZUsin_bs_room_1Tex_00AAE8;
#define dMIZUsin_bs_room_1Tex_008EE8 "__OTR__scenes/nonmq/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_008EE8"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_1Tex_008EE8[] = dMIZUsin_bs_room_1Tex_008EE8;
static const ALIGN_ASSET(2) char MIZUsin_bs_room_1Tex_008EE8[] = dMIZUsin_bs_room_1Tex_008EE8;
#endif // DUNGEONS_MIZUSIN_BS_ROOM_1_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef DUNGEONS_MIZUSIN_BS_SCENE_H
#define DUNGEONS_MIZUSIN_BS_SCENE_H 1
#include "align_asset_macro.h"
#define dMIZUsin_bs_sceneCollisionHeader_001A34 "__OTR__scenes/nonmq/MIZUsin_bs_scene/MIZUsin_bs_sceneCollisionHeader_001A34"
static const ALIGN_ASSET(2) char MIZUsin_bs_sceneCollisionHeader_001A34[] = dMIZUsin_bs_sceneCollisionHeader_001A34;
static const ALIGN_ASSET(2) char MIZUsin_bs_sceneCollisionHeader_001A34[] = dMIZUsin_bs_sceneCollisionHeader_001A34;
#endif // DUNGEONS_MIZUSIN_BS_SCENE_H