regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_MIZUSIN_ROOM_8_H
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#define DUNGEONS_MIZUSIN_ROOM_8_H 1
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#include "align_asset_macro.h"
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@@ -111,4 +112,7 @@ static const ALIGN_ASSET(2) char MIZUsin_room_8Tex_007D98[] = dMIZUsin_room_8Tex
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static const ALIGN_ASSET(2) char MIZUsin_room_8DL_002C68[] = dMIZUsin_room_8DL_002C68;
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#define dMIZUsin_room_8DL_0059B0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_8DL_0059B0"
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static const ALIGN_ASSET(2) char MIZUsin_room_8DL_0059B0[] = dMIZUsin_room_8DL_0059B0;
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static const ALIGN_ASSET(2) char MIZUsin_room_8DL_0059B0[] = dMIZUsin_room_8DL_0059B0;
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#endif // DUNGEONS_MIZUSIN_ROOM_8_H
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