regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_MIZUSIN_ROOM_7_H
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#define DUNGEONS_MIZUSIN_ROOM_7_H 1
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#include "align_asset_macro.h"
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@@ -24,4 +25,7 @@ static const ALIGN_ASSET(2) char MIZUsin_room_7Tex_003560[] = dMIZUsin_room_7Tex
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static const ALIGN_ASSET(2) char MIZUsin_room_7DL_002440[] = dMIZUsin_room_7DL_002440;
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#define dMIZUsin_room_7Tex_002D60 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_7Tex_002D60"
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static const ALIGN_ASSET(2) char MIZUsin_room_7Tex_002D60[] = dMIZUsin_room_7Tex_002D60;
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static const ALIGN_ASSET(2) char MIZUsin_room_7Tex_002D60[] = dMIZUsin_room_7Tex_002D60;
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#endif // DUNGEONS_MIZUSIN_ROOM_7_H
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