regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_MIZUSIN_ROOM_5_H
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#define DUNGEONS_MIZUSIN_ROOM_5_H 1
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#include "align_asset_macro.h"
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@@ -57,4 +58,7 @@ static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_003A48[] = dMIZUsin_room_5Tex
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static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_004248[] = dMIZUsin_room_5Tex_004248;
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#define dMIZUsin_room_5DL_0004C0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5DL_0004C0"
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static const ALIGN_ASSET(2) char MIZUsin_room_5DL_0004C0[] = dMIZUsin_room_5DL_0004C0;
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static const ALIGN_ASSET(2) char MIZUsin_room_5DL_0004C0[] = dMIZUsin_room_5DL_0004C0;
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#endif // DUNGEONS_MIZUSIN_ROOM_5_H
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