regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_MIZUSIN_ROOM_4_H
#define DUNGEONS_MIZUSIN_ROOM_4_H 1
#include "align_asset_macro.h"
@@ -36,4 +37,7 @@ static const ALIGN_ASSET(2) char MIZUsin_room_4DL_000AD8[] = dMIZUsin_room_4DL_0
static const ALIGN_ASSET(2) char MIZUsin_room_4DL_001370[] = dMIZUsin_room_4DL_001370;
#define dMIZUsin_room_4Tex_003820 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_003820"
static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_003820[] = dMIZUsin_room_4Tex_003820;
static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_003820[] = dMIZUsin_room_4Tex_003820;
#endif // DUNGEONS_MIZUSIN_ROOM_4_H