regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_MIZUSIN_ROOM_3_H
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#define DUNGEONS_MIZUSIN_ROOM_3_H 1
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#include "align_asset_macro.h"
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@@ -42,4 +43,7 @@ static const ALIGN_ASSET(2) char MIZUsin_room_3DL_001658[] = dMIZUsin_room_3DL_0
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static const ALIGN_ASSET(2) char MIZUsin_room_3DL_000AC0[] = dMIZUsin_room_3DL_000AC0;
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#define dMIZUsin_room_3DL_001E98 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_001E98"
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static const ALIGN_ASSET(2) char MIZUsin_room_3DL_001E98[] = dMIZUsin_room_3DL_001E98;
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static const ALIGN_ASSET(2) char MIZUsin_room_3DL_001E98[] = dMIZUsin_room_3DL_001E98;
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#endif // DUNGEONS_MIZUSIN_ROOM_3_H
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