regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_MIZUSIN_ROOM_20_H
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#define DUNGEONS_MIZUSIN_ROOM_20_H 1
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#include "align_asset_macro.h"
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@@ -51,4 +52,7 @@ static const ALIGN_ASSET(2) char MIZUsin_room_20Tex_006040[] = dMIZUsin_room_20T
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static const ALIGN_ASSET(2) char MIZUsin_room_20DL_002CB8[] = dMIZUsin_room_20DL_002CB8;
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#define dMIZUsin_room_20Tex_003040 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20Tex_003040"
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static const ALIGN_ASSET(2) char MIZUsin_room_20Tex_003040[] = dMIZUsin_room_20Tex_003040;
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static const ALIGN_ASSET(2) char MIZUsin_room_20Tex_003040[] = dMIZUsin_room_20Tex_003040;
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#endif // DUNGEONS_MIZUSIN_ROOM_20_H
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