regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_MIZUSIN_ROOM_15_H
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#define DUNGEONS_MIZUSIN_ROOM_15_H 1
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#include "align_asset_macro.h"
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@@ -33,4 +34,7 @@ static const ALIGN_ASSET(2) char MIZUsin_room_15Tex_003C68[] = dMIZUsin_room_15T
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static const ALIGN_ASSET(2) char MIZUsin_room_15DL_002B98[] = dMIZUsin_room_15DL_002B98;
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#define dMIZUsin_room_15Tex_002C68 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_15Tex_002C68"
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static const ALIGN_ASSET(2) char MIZUsin_room_15Tex_002C68[] = dMIZUsin_room_15Tex_002C68;
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static const ALIGN_ASSET(2) char MIZUsin_room_15Tex_002C68[] = dMIZUsin_room_15Tex_002C68;
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#endif // DUNGEONS_MIZUSIN_ROOM_15_H
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