regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_MIZUSIN_ROOM_10_H
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#define DUNGEONS_MIZUSIN_ROOM_10_H 1
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#include "align_asset_macro.h"
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@@ -39,4 +40,7 @@ static const ALIGN_ASSET(2) char MIZUsin_room_10DL_002708[] = dMIZUsin_room_10DL
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static const ALIGN_ASSET(2) char MIZUsin_room_10DL_0021D0[] = dMIZUsin_room_10DL_0021D0;
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#define dMIZUsin_room_10DL_002FE0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10DL_002FE0"
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static const ALIGN_ASSET(2) char MIZUsin_room_10DL_002FE0[] = dMIZUsin_room_10DL_002FE0;
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static const ALIGN_ASSET(2) char MIZUsin_room_10DL_002FE0[] = dMIZUsin_room_10DL_002FE0;
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#endif // DUNGEONS_MIZUSIN_ROOM_10_H
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