regenerate asset headers with include guards (#3132)
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef DUNGEONS_MIZUSIN_ROOM_1_H
|
||||
#define DUNGEONS_MIZUSIN_ROOM_1_H 1
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
@@ -63,4 +64,7 @@ static const ALIGN_ASSET(2) char MIZUsin_room_1Tex_0081D0[] = dMIZUsin_room_1Tex
|
||||
static const ALIGN_ASSET(2) char MIZUsin_room_1DL_0028D8[] = dMIZUsin_room_1DL_0028D8;
|
||||
|
||||
#define dMIZUsin_room_1DL_0053E8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_1DL_0053E8"
|
||||
static const ALIGN_ASSET(2) char MIZUsin_room_1DL_0053E8[] = dMIZUsin_room_1DL_0053E8;
|
||||
static const ALIGN_ASSET(2) char MIZUsin_room_1DL_0053E8[] = dMIZUsin_room_1DL_0053E8;
|
||||
|
||||
|
||||
#endif // DUNGEONS_MIZUSIN_ROOM_1_H
|
||||
|
||||
Reference in New Issue
Block a user