regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_MIZUSIN_ROOM_0_H
#define DUNGEONS_MIZUSIN_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -186,4 +187,7 @@ static const ALIGN_ASSET(2) char MIZUsin_room_0Tex_0135F8[] = dMIZUsin_room_0Tex
static const ALIGN_ASSET(2) char MIZUsin_room_0DL_009D60[] = dMIZUsin_room_0DL_009D60;
#define dMIZUsin_room_0Tex_0145F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_0Tex_0145F8"
static const ALIGN_ASSET(2) char MIZUsin_room_0Tex_0145F8[] = dMIZUsin_room_0Tex_0145F8;
static const ALIGN_ASSET(2) char MIZUsin_room_0Tex_0145F8[] = dMIZUsin_room_0Tex_0145F8;
#endif // DUNGEONS_MIZUSIN_ROOM_0_H