regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_MIZUSIN_ROOM_0_H
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#define DUNGEONS_MIZUSIN_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -186,4 +187,7 @@ static const ALIGN_ASSET(2) char MIZUsin_room_0Tex_0135F8[] = dMIZUsin_room_0Tex
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static const ALIGN_ASSET(2) char MIZUsin_room_0DL_009D60[] = dMIZUsin_room_0DL_009D60;
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#define dMIZUsin_room_0Tex_0145F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_0Tex_0145F8"
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static const ALIGN_ASSET(2) char MIZUsin_room_0Tex_0145F8[] = dMIZUsin_room_0Tex_0145F8;
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static const ALIGN_ASSET(2) char MIZUsin_room_0Tex_0145F8[] = dMIZUsin_room_0Tex_0145F8;
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#endif // DUNGEONS_MIZUSIN_ROOM_0_H
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