regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_HAKADAN_BS_SCENE_H
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#define DUNGEONS_HAKADAN_BS_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -15,4 +16,6 @@ static const ALIGN_ASSET(2) char HAKAdan_bs_sceneTex_001580[] = dHAKAdan_bs_scen
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static const ALIGN_ASSET(2) char HAKAdan_bs_sceneTex_001380[] = dHAKAdan_bs_sceneTex_001380;
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#define dHAKAdan_bs_sceneTex_001780 "__OTR__scenes/nonmq/HAKAdan_bs_scene/HAKAdan_bs_sceneTex_001780"
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static const ALIGN_ASSET(2) char HAKAdan_bs_sceneTex_001780[] = dHAKAdan_bs_sceneTex_001780;
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static const ALIGN_ASSET(2) char HAKAdan_bs_sceneTex_001780[] = dHAKAdan_bs_sceneTex_001780;
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#endif // DUNGEONS_HAKADAN_BS_SCENE_H
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