regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_HAKADANCH_SCENE_H
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#define DUNGEONS_HAKADANCH_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -15,4 +16,6 @@ static const ALIGN_ASSET(2) char HAKAdanCH_sceneTex_00AD90[] = dHAKAdanCH_sceneT
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static const ALIGN_ASSET(2) char HAKAdanCH_sceneTex_00A590[] = dHAKAdanCH_sceneTex_00A590;
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#define dHAKAdanCH_sceneTex_00B590 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00B590"
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static const ALIGN_ASSET(2) char HAKAdanCH_sceneTex_00B590[] = dHAKAdanCH_sceneTex_00B590;
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static const ALIGN_ASSET(2) char HAKAdanCH_sceneTex_00B590[] = dHAKAdanCH_sceneTex_00B590;
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#endif // DUNGEONS_HAKADANCH_SCENE_H
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