regenerate asset headers with include guards (#3132)
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef DUNGEONS_HAKADANCH_ROOM_6_H
|
||||
#define DUNGEONS_HAKADANCH_ROOM_6_H 1
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
@@ -15,4 +16,7 @@ static const ALIGN_ASSET(2) char HAKAdanCH_room_6Tex_0026A0[] = dHAKAdanCH_room_
|
||||
static const ALIGN_ASSET(2) char HAKAdanCH_room_6DL_000410[] = dHAKAdanCH_room_6DL_000410;
|
||||
|
||||
#define dHAKAdanCH_room_6Tex_000EA0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6Tex_000EA0"
|
||||
static const ALIGN_ASSET(2) char HAKAdanCH_room_6Tex_000EA0[] = dHAKAdanCH_room_6Tex_000EA0;
|
||||
static const ALIGN_ASSET(2) char HAKAdanCH_room_6Tex_000EA0[] = dHAKAdanCH_room_6Tex_000EA0;
|
||||
|
||||
|
||||
#endif // DUNGEONS_HAKADANCH_ROOM_6_H
|
||||
|
||||
Reference in New Issue
Block a user