regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_HAKADANCH_ROOM_3_H
#define DUNGEONS_HAKADANCH_ROOM_3_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,7 @@ static const ALIGN_ASSET(2) char HAKAdanCH_room_3Tex_0014C0[] = dHAKAdanCH_room_
static const ALIGN_ASSET(2) char HAKAdanCH_room_3DL_0013A0[] = dHAKAdanCH_room_3DL_0013A0;
#define dHAKAdanCH_room_3DL_001198 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_001198"
static const ALIGN_ASSET(2) char HAKAdanCH_room_3DL_001198[] = dHAKAdanCH_room_3DL_001198;
static const ALIGN_ASSET(2) char HAKAdanCH_room_3DL_001198[] = dHAKAdanCH_room_3DL_001198;
#endif // DUNGEONS_HAKADANCH_ROOM_3_H