regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_HAKADANCH_ROOM_1_H
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#define DUNGEONS_HAKADANCH_ROOM_1_H 1
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#include "align_asset_macro.h"
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@@ -54,4 +55,7 @@ static const ALIGN_ASSET(2) char HAKAdanCH_room_1Tex_008F58[] = dHAKAdanCH_room_
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static const ALIGN_ASSET(2) char HAKAdanCH_room_1Tex_009158[] = dHAKAdanCH_room_1Tex_009158;
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#define dHAKAdanCH_room_1DL_00B040 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_00B040"
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static const ALIGN_ASSET(2) char HAKAdanCH_room_1DL_00B040[] = dHAKAdanCH_room_1DL_00B040;
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static const ALIGN_ASSET(2) char HAKAdanCH_room_1DL_00B040[] = dHAKAdanCH_room_1DL_00B040;
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#endif // DUNGEONS_HAKADANCH_ROOM_1_H
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