regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_HAKADANCH_ROOM_0_H
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#define DUNGEONS_HAKADANCH_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -156,4 +157,7 @@ static const ALIGN_ASSET(2) char HAKAdanCH_room_0DL_014610[] = dHAKAdanCH_room_0
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static const ALIGN_ASSET(2) char HAKAdanCH_room_0DL_00B380[] = dHAKAdanCH_room_0DL_00B380;
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#define dHAKAdanCH_room_0DL_0025D0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_0DL_0025D0"
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static const ALIGN_ASSET(2) char HAKAdanCH_room_0DL_0025D0[] = dHAKAdanCH_room_0DL_0025D0;
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static const ALIGN_ASSET(2) char HAKAdanCH_room_0DL_0025D0[] = dHAKAdanCH_room_0DL_0025D0;
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#endif // DUNGEONS_HAKADANCH_ROOM_0_H
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