regenerate asset headers with include guards (#3132)
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef DUNGEONS_HAKADAN_ROOM_7_H
|
||||
#define DUNGEONS_HAKADAN_ROOM_7_H 1
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
@@ -12,4 +13,7 @@ static const ALIGN_ASSET(2) char HAKAdan_room_7Tex_0012D8[] = dHAKAdan_room_7Tex
|
||||
static const ALIGN_ASSET(2) char HAKAdan_room_7DL_000260[] = dHAKAdan_room_7DL_000260;
|
||||
|
||||
#define dHAKAdan_room_7DL_0008E8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_7DL_0008E8"
|
||||
static const ALIGN_ASSET(2) char HAKAdan_room_7DL_0008E8[] = dHAKAdan_room_7DL_0008E8;
|
||||
static const ALIGN_ASSET(2) char HAKAdan_room_7DL_0008E8[] = dHAKAdan_room_7DL_0008E8;
|
||||
|
||||
|
||||
#endif // DUNGEONS_HAKADAN_ROOM_7_H
|
||||
|
||||
Reference in New Issue
Block a user