regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_HAKADAN_ROOM_6_H
#define DUNGEONS_HAKADAN_ROOM_6_H 1
#include "align_asset_macro.h"
@@ -27,4 +28,7 @@ static const ALIGN_ASSET(2) char HAKAdan_room_6DL_001B40[] = dHAKAdan_room_6DL_0
static const ALIGN_ASSET(2) char HAKAdan_room_6DL_004B18[] = dHAKAdan_room_6DL_004B18;
#define dHAKAdan_room_6Tex_004BF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_6Tex_004BF0"
static const ALIGN_ASSET(2) char HAKAdan_room_6Tex_004BF0[] = dHAKAdan_room_6Tex_004BF0;
static const ALIGN_ASSET(2) char HAKAdan_room_6Tex_004BF0[] = dHAKAdan_room_6Tex_004BF0;
#endif // DUNGEONS_HAKADAN_ROOM_6_H