regenerate asset headers with include guards (#3132)
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef DUNGEONS_HAKADAN_ROOM_6_H
|
||||
#define DUNGEONS_HAKADAN_ROOM_6_H 1
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
@@ -27,4 +28,7 @@ static const ALIGN_ASSET(2) char HAKAdan_room_6DL_001B40[] = dHAKAdan_room_6DL_0
|
||||
static const ALIGN_ASSET(2) char HAKAdan_room_6DL_004B18[] = dHAKAdan_room_6DL_004B18;
|
||||
|
||||
#define dHAKAdan_room_6Tex_004BF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_6Tex_004BF0"
|
||||
static const ALIGN_ASSET(2) char HAKAdan_room_6Tex_004BF0[] = dHAKAdan_room_6Tex_004BF0;
|
||||
static const ALIGN_ASSET(2) char HAKAdan_room_6Tex_004BF0[] = dHAKAdan_room_6Tex_004BF0;
|
||||
|
||||
|
||||
#endif // DUNGEONS_HAKADAN_ROOM_6_H
|
||||
|
||||
Reference in New Issue
Block a user