regenerate asset headers with include guards (#3132)
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef DUNGEONS_HAKADAN_ROOM_22_H
|
||||
#define DUNGEONS_HAKADAN_ROOM_22_H 1
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
@@ -12,4 +13,7 @@ static const ALIGN_ASSET(2) char HAKAdan_room_22Tex_0011A8[] = dHAKAdan_room_22T
|
||||
static const ALIGN_ASSET(2) char HAKAdan_room_22Tex_000FA8[] = dHAKAdan_room_22Tex_000FA8;
|
||||
|
||||
#define dHAKAdan_room_22Tex_0021A8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_22Tex_0021A8"
|
||||
static const ALIGN_ASSET(2) char HAKAdan_room_22Tex_0021A8[] = dHAKAdan_room_22Tex_0021A8;
|
||||
static const ALIGN_ASSET(2) char HAKAdan_room_22Tex_0021A8[] = dHAKAdan_room_22Tex_0021A8;
|
||||
|
||||
|
||||
#endif // DUNGEONS_HAKADAN_ROOM_22_H
|
||||
|
||||
Reference in New Issue
Block a user