regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_HAKADAN_ROOM_21_H
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#define DUNGEONS_HAKADAN_ROOM_21_H 1
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#include "align_asset_macro.h"
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@@ -66,4 +67,7 @@ static const ALIGN_ASSET(2) char HAKAdan_room_21DL_0010D0[] = dHAKAdan_room_21DL
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static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_00A000[] = dHAKAdan_room_21Tex_00A000;
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#define dHAKAdan_room_21DL_0047A0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_0047A0"
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static const ALIGN_ASSET(2) char HAKAdan_room_21DL_0047A0[] = dHAKAdan_room_21DL_0047A0;
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static const ALIGN_ASSET(2) char HAKAdan_room_21DL_0047A0[] = dHAKAdan_room_21DL_0047A0;
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#endif // DUNGEONS_HAKADAN_ROOM_21_H
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