regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_HAKADAN_ROOM_2_H
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#define DUNGEONS_HAKADAN_ROOM_2_H 1
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#include "align_asset_macro.h"
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@@ -60,4 +61,7 @@ static const ALIGN_ASSET(2) char HAKAdan_room_2Tex_009BD8[] = dHAKAdan_room_2Tex
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static const ALIGN_ASSET(2) char HAKAdan_room_2DL_006158[] = dHAKAdan_room_2DL_006158;
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#define dHAKAdan_room_2DL_000A50 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_2DL_000A50"
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static const ALIGN_ASSET(2) char HAKAdan_room_2DL_000A50[] = dHAKAdan_room_2DL_000A50;
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static const ALIGN_ASSET(2) char HAKAdan_room_2DL_000A50[] = dHAKAdan_room_2DL_000A50;
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#endif // DUNGEONS_HAKADAN_ROOM_2_H
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