regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_HAKADAN_ROOM_15_H
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#define DUNGEONS_HAKADAN_ROOM_15_H 1
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#include "align_asset_macro.h"
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@@ -33,4 +34,7 @@ static const ALIGN_ASSET(2) char HAKAdan_room_15DL_0053B0[] = dHAKAdan_room_15DL
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static const ALIGN_ASSET(2) char HAKAdan_room_15Tex_0068C0[] = dHAKAdan_room_15Tex_0068C0;
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#define dHAKAdan_room_15Tex_0060C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15Tex_0060C0"
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static const ALIGN_ASSET(2) char HAKAdan_room_15Tex_0060C0[] = dHAKAdan_room_15Tex_0060C0;
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static const ALIGN_ASSET(2) char HAKAdan_room_15Tex_0060C0[] = dHAKAdan_room_15Tex_0060C0;
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#endif // DUNGEONS_HAKADAN_ROOM_15_H
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