regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_HAKADAN_ROOM_13_H
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#define DUNGEONS_HAKADAN_ROOM_13_H 1
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#include "align_asset_macro.h"
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@@ -9,4 +10,7 @@ static const ALIGN_ASSET(2) char HAKAdan_room_13DL_0006E0[] = dHAKAdan_room_13DL
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static const ALIGN_ASSET(2) char HAKAdan_room_13Tex_000818[] = dHAKAdan_room_13Tex_000818;
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#define dHAKAdan_room_13DL_000450 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_13DL_000450"
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static const ALIGN_ASSET(2) char HAKAdan_room_13DL_000450[] = dHAKAdan_room_13DL_000450;
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static const ALIGN_ASSET(2) char HAKAdan_room_13DL_000450[] = dHAKAdan_room_13DL_000450;
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#endif // DUNGEONS_HAKADAN_ROOM_13_H
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