regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_HAKADAN_ROOM_11_H
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#define DUNGEONS_HAKADAN_ROOM_11_H 1
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#include "align_asset_macro.h"
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@@ -36,4 +37,7 @@ static const ALIGN_ASSET(2) char HAKAdan_room_11DL_000F30[] = dHAKAdan_room_11DL
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static const ALIGN_ASSET(2) char HAKAdan_room_11Tex_003460[] = dHAKAdan_room_11Tex_003460;
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#define dHAKAdan_room_11DL_001D58 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11DL_001D58"
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static const ALIGN_ASSET(2) char HAKAdan_room_11DL_001D58[] = dHAKAdan_room_11DL_001D58;
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static const ALIGN_ASSET(2) char HAKAdan_room_11DL_001D58[] = dHAKAdan_room_11DL_001D58;
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#endif // DUNGEONS_HAKADAN_ROOM_11_H
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