regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_HAKADAN_ROOM_1_H
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#define DUNGEONS_HAKADAN_ROOM_1_H 1
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#include "align_asset_macro.h"
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@@ -12,4 +13,7 @@ static const ALIGN_ASSET(2) char HAKAdan_room_1Tex_0012E8[] = dHAKAdan_room_1Tex
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static const ALIGN_ASSET(2) char HAKAdan_room_1DL_000270[] = dHAKAdan_room_1DL_000270;
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#define dHAKAdan_room_1DL_0008F8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1DL_0008F8"
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static const ALIGN_ASSET(2) char HAKAdan_room_1DL_0008F8[] = dHAKAdan_room_1DL_0008F8;
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static const ALIGN_ASSET(2) char HAKAdan_room_1DL_0008F8[] = dHAKAdan_room_1DL_0008F8;
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#endif // DUNGEONS_HAKADAN_ROOM_1_H
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