regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_HAKADAN_ROOM_0_H
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#define DUNGEONS_HAKADAN_ROOM_0_H 1
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#include "align_asset_macro.h"
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@@ -30,4 +31,7 @@ static const ALIGN_ASSET(2) char HAKAdan_room_0DL_0045C0[] = dHAKAdan_room_0DL_0
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static const ALIGN_ASSET(2) char HAKAdan_room_0DL_00AC40[] = dHAKAdan_room_0DL_00AC40;
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#define dHAKAdan_room_0Tex_00AD48 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0Tex_00AD48"
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static const ALIGN_ASSET(2) char HAKAdan_room_0Tex_00AD48[] = dHAKAdan_room_0Tex_00AD48;
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static const ALIGN_ASSET(2) char HAKAdan_room_0Tex_00AD48[] = dHAKAdan_room_0Tex_00AD48;
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#endif // DUNGEONS_HAKADAN_ROOM_0_H
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