regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_SCENE_H
#define DUNGEONS_BMORI1_SCENE_H 1
#include "align_asset_macro.h"
@@ -30,4 +31,6 @@ static const ALIGN_ASSET(2) char Bmori1_sceneTex_015A90[] = dBmori1_sceneTex_015
static const ALIGN_ASSET(2) char Bmori1_sceneTex_015690[] = dBmori1_sceneTex_015690;
#define dBmori1_sceneTex_015590 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015590"
static const ALIGN_ASSET(2) char Bmori1_sceneTex_015590[] = dBmori1_sceneTex_015590;
static const ALIGN_ASSET(2) char Bmori1_sceneTex_015590[] = dBmori1_sceneTex_015590;
#endif // DUNGEONS_BMORI1_SCENE_H