regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef DUNGEONS_BMORI1_SCENE_H
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#define DUNGEONS_BMORI1_SCENE_H 1
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#include "align_asset_macro.h"
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@@ -30,4 +31,6 @@ static const ALIGN_ASSET(2) char Bmori1_sceneTex_015A90[] = dBmori1_sceneTex_015
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static const ALIGN_ASSET(2) char Bmori1_sceneTex_015690[] = dBmori1_sceneTex_015690;
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#define dBmori1_sceneTex_015590 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015590"
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static const ALIGN_ASSET(2) char Bmori1_sceneTex_015590[] = dBmori1_sceneTex_015590;
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static const ALIGN_ASSET(2) char Bmori1_sceneTex_015590[] = dBmori1_sceneTex_015590;
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#endif // DUNGEONS_BMORI1_SCENE_H
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