regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_0_H
#define DUNGEONS_BMORI1_ROOM_0_H 1
#include "align_asset_macro.h"
@@ -48,4 +49,7 @@ static const ALIGN_ASSET(2) char Bmori1_room_0Tex_0064F8[] = dBmori1_room_0Tex_0
static const ALIGN_ASSET(2) char Bmori1_room_0DL_00CB70[] = dBmori1_room_0DL_00CB70;
#define dBmori1_room_0Tex_00CB88 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_0Tex_00CB88"
static const ALIGN_ASSET(2) char Bmori1_room_0Tex_00CB88[] = dBmori1_room_0Tex_00CB88;
static const ALIGN_ASSET(2) char Bmori1_room_0Tex_00CB88[] = dBmori1_room_0Tex_00CB88;
#endif // DUNGEONS_BMORI1_ROOM_0_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_1_H
#define DUNGEONS_BMORI1_ROOM_1_H 1
#include "align_asset_macro.h"
@@ -15,4 +16,7 @@ static const ALIGN_ASSET(2) char Bmori1_room_1Tex_003368[] = dBmori1_room_1Tex_0
static const ALIGN_ASSET(2) char Bmori1_room_1Tex_005368[] = dBmori1_room_1Tex_005368;
#define dBmori1_room_1Tex_004368 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_1Tex_004368"
static const ALIGN_ASSET(2) char Bmori1_room_1Tex_004368[] = dBmori1_room_1Tex_004368;
static const ALIGN_ASSET(2) char Bmori1_room_1Tex_004368[] = dBmori1_room_1Tex_004368;
#endif // DUNGEONS_BMORI1_ROOM_1_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_10_H
#define DUNGEONS_BMORI1_ROOM_10_H 1
#include "align_asset_macro.h"
@@ -24,4 +25,7 @@ static const ALIGN_ASSET(2) char Bmori1_room_10Tex_003A60[] = dBmori1_room_10Tex
static const ALIGN_ASSET(2) char Bmori1_room_10DL_004BC8[] = dBmori1_room_10DL_004BC8;
#define dBmori1_room_10Tex_004BD8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_10Tex_004BD8"
static const ALIGN_ASSET(2) char Bmori1_room_10Tex_004BD8[] = dBmori1_room_10Tex_004BD8;
static const ALIGN_ASSET(2) char Bmori1_room_10Tex_004BD8[] = dBmori1_room_10Tex_004BD8;
#endif // DUNGEONS_BMORI1_ROOM_10_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_11_H
#define DUNGEONS_BMORI1_ROOM_11_H 1
#include "align_asset_macro.h"
@@ -21,4 +22,7 @@ static const ALIGN_ASSET(2) char Bmori1_room_11Tex_009198[] = dBmori1_room_11Tex
static const ALIGN_ASSET(2) char Bmori1_room_11Tex_008198[] = dBmori1_room_11Tex_008198;
#define dBmori1_room_11DL_00ABD0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_11DL_00ABD0"
static const ALIGN_ASSET(2) char Bmori1_room_11DL_00ABD0[] = dBmori1_room_11DL_00ABD0;
static const ALIGN_ASSET(2) char Bmori1_room_11DL_00ABD0[] = dBmori1_room_11DL_00ABD0;
#endif // DUNGEONS_BMORI1_ROOM_11_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_12_H
#define DUNGEONS_BMORI1_ROOM_12_H 1
#include "align_asset_macro.h"
@@ -30,4 +31,7 @@ static const ALIGN_ASSET(2) char Bmori1_room_12Tex_007200[] = dBmori1_room_12Tex
static const ALIGN_ASSET(2) char Bmori1_room_12DL_007BC8[] = dBmori1_room_12DL_007BC8;
#define dBmori1_room_12Tex_007BD8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_12Tex_007BD8"
static const ALIGN_ASSET(2) char Bmori1_room_12Tex_007BD8[] = dBmori1_room_12Tex_007BD8;
static const ALIGN_ASSET(2) char Bmori1_room_12Tex_007BD8[] = dBmori1_room_12Tex_007BD8;
#endif // DUNGEONS_BMORI1_ROOM_12_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_13_H
#define DUNGEONS_BMORI1_ROOM_13_H 1
#include "align_asset_macro.h"
@@ -30,4 +31,7 @@ static const ALIGN_ASSET(2) char Bmori1_room_13Tex_0078D0[] = dBmori1_room_13Tex
static const ALIGN_ASSET(2) char Bmori1_room_13DL_008298[] = dBmori1_room_13DL_008298;
#define dBmori1_room_13Tex_0082A8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_13Tex_0082A8"
static const ALIGN_ASSET(2) char Bmori1_room_13Tex_0082A8[] = dBmori1_room_13Tex_0082A8;
static const ALIGN_ASSET(2) char Bmori1_room_13Tex_0082A8[] = dBmori1_room_13Tex_0082A8;
#endif // DUNGEONS_BMORI1_ROOM_13_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_14_H
#define DUNGEONS_BMORI1_ROOM_14_H 1
#include "align_asset_macro.h"
@@ -24,4 +25,7 @@ static const ALIGN_ASSET(2) char Bmori1_room_14Tex_003960[] = dBmori1_room_14Tex
static const ALIGN_ASSET(2) char Bmori1_room_14DL_005760[] = dBmori1_room_14DL_005760;
#define dBmori1_room_14Tex_005770 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_14Tex_005770"
static const ALIGN_ASSET(2) char Bmori1_room_14Tex_005770[] = dBmori1_room_14Tex_005770;
static const ALIGN_ASSET(2) char Bmori1_room_14Tex_005770[] = dBmori1_room_14Tex_005770;
#endif // DUNGEONS_BMORI1_ROOM_14_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_15_H
#define DUNGEONS_BMORI1_ROOM_15_H 1
#include "align_asset_macro.h"
@@ -12,4 +13,7 @@ static const ALIGN_ASSET(2) char Bmori1_room_15Tex_0012E0[] = dBmori1_room_15Tex
static const ALIGN_ASSET(2) char Bmori1_room_15Tex_001AE0[] = dBmori1_room_15Tex_001AE0;
#define dBmori1_room_15Tex_001EE0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_15Tex_001EE0"
static const ALIGN_ASSET(2) char Bmori1_room_15Tex_001EE0[] = dBmori1_room_15Tex_001EE0;
static const ALIGN_ASSET(2) char Bmori1_room_15Tex_001EE0[] = dBmori1_room_15Tex_001EE0;
#endif // DUNGEONS_BMORI1_ROOM_15_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_16_H
#define DUNGEONS_BMORI1_ROOM_16_H 1
#include "align_asset_macro.h"
@@ -18,4 +19,7 @@ static const ALIGN_ASSET(2) char Bmori1_room_16Tex_004798[] = dBmori1_room_16Tex
static const ALIGN_ASSET(2) char Bmori1_room_16Tex_002F98[] = dBmori1_room_16Tex_002F98;
#define dBmori1_room_16Tex_003798 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_16Tex_003798"
static const ALIGN_ASSET(2) char Bmori1_room_16Tex_003798[] = dBmori1_room_16Tex_003798;
static const ALIGN_ASSET(2) char Bmori1_room_16Tex_003798[] = dBmori1_room_16Tex_003798;
#endif // DUNGEONS_BMORI1_ROOM_16_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_17_H
#define DUNGEONS_BMORI1_ROOM_17_H 1
#include "align_asset_macro.h"
@@ -24,4 +25,7 @@ static const ALIGN_ASSET(2) char Bmori1_room_17Tex_006CE8[] = dBmori1_room_17Tex
static const ALIGN_ASSET(2) char Bmori1_room_17Tex_0074E8[] = dBmori1_room_17Tex_0074E8;
#define dBmori1_room_17Tex_0078E8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_17Tex_0078E8"
static const ALIGN_ASSET(2) char Bmori1_room_17Tex_0078E8[] = dBmori1_room_17Tex_0078E8;
static const ALIGN_ASSET(2) char Bmori1_room_17Tex_0078E8[] = dBmori1_room_17Tex_0078E8;
#endif // DUNGEONS_BMORI1_ROOM_17_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_18_H
#define DUNGEONS_BMORI1_ROOM_18_H 1
#include "align_asset_macro.h"
@@ -6,4 +7,7 @@
static const ALIGN_ASSET(2) char Bmori1_room_18DL_000B20[] = dBmori1_room_18DL_000B20;
#define dBmori1_room_18Tex_000B30 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_18Tex_000B30"
static const ALIGN_ASSET(2) char Bmori1_room_18Tex_000B30[] = dBmori1_room_18Tex_000B30;
static const ALIGN_ASSET(2) char Bmori1_room_18Tex_000B30[] = dBmori1_room_18Tex_000B30;
#endif // DUNGEONS_BMORI1_ROOM_18_H

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@@ -1,6 +1,10 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_19_H
#define DUNGEONS_BMORI1_ROOM_19_H 1
#include "align_asset_macro.h"
#define dBmori1_room_19DL_0004F0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_19DL_0004F0"
static const ALIGN_ASSET(2) char Bmori1_room_19DL_0004F0[] = dBmori1_room_19DL_0004F0;
static const ALIGN_ASSET(2) char Bmori1_room_19DL_0004F0[] = dBmori1_room_19DL_0004F0;
#endif // DUNGEONS_BMORI1_ROOM_19_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_2_H
#define DUNGEONS_BMORI1_ROOM_2_H 1
#include "align_asset_macro.h"
@@ -36,4 +37,7 @@ static const ALIGN_ASSET(2) char Bmori1_room_2Tex_00BF80[] = dBmori1_room_2Tex_0
static const ALIGN_ASSET(2) char Bmori1_room_2Tex_00AF80[] = dBmori1_room_2Tex_00AF80;
#define dBmori1_room_2Tex_00E980 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_2Tex_00E980"
static const ALIGN_ASSET(2) char Bmori1_room_2Tex_00E980[] = dBmori1_room_2Tex_00E980;
static const ALIGN_ASSET(2) char Bmori1_room_2Tex_00E980[] = dBmori1_room_2Tex_00E980;
#endif // DUNGEONS_BMORI1_ROOM_2_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_20_H
#define DUNGEONS_BMORI1_ROOM_20_H 1
#include "align_asset_macro.h"
@@ -9,4 +10,7 @@ static const ALIGN_ASSET(2) char Bmori1_room_20DL_0006E8[] = dBmori1_room_20DL_0
static const ALIGN_ASSET(2) char Bmori1_room_20Tex_0006F8[] = dBmori1_room_20Tex_0006F8;
#define dBmori1_room_20Tex_000EF8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_20Tex_000EF8"
static const ALIGN_ASSET(2) char Bmori1_room_20Tex_000EF8[] = dBmori1_room_20Tex_000EF8;
static const ALIGN_ASSET(2) char Bmori1_room_20Tex_000EF8[] = dBmori1_room_20Tex_000EF8;
#endif // DUNGEONS_BMORI1_ROOM_20_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_21_H
#define DUNGEONS_BMORI1_ROOM_21_H 1
#include "align_asset_macro.h"
@@ -6,4 +7,7 @@
static const ALIGN_ASSET(2) char Bmori1_room_21DL_000F60[] = dBmori1_room_21DL_000F60;
#define dBmori1_room_21Tex_000F70 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_21Tex_000F70"
static const ALIGN_ASSET(2) char Bmori1_room_21Tex_000F70[] = dBmori1_room_21Tex_000F70;
static const ALIGN_ASSET(2) char Bmori1_room_21Tex_000F70[] = dBmori1_room_21Tex_000F70;
#endif // DUNGEONS_BMORI1_ROOM_21_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_22_H
#define DUNGEONS_BMORI1_ROOM_22_H 1
#include "align_asset_macro.h"
@@ -9,4 +10,7 @@ static const ALIGN_ASSET(2) char Bmori1_room_22DL_0005D0[] = dBmori1_room_22DL_0
static const ALIGN_ASSET(2) char Bmori1_room_22Tex_0005E0[] = dBmori1_room_22Tex_0005E0;
#define dBmori1_room_22Tex_0015E0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_22Tex_0015E0"
static const ALIGN_ASSET(2) char Bmori1_room_22Tex_0015E0[] = dBmori1_room_22Tex_0015E0;
static const ALIGN_ASSET(2) char Bmori1_room_22Tex_0015E0[] = dBmori1_room_22Tex_0015E0;
#endif // DUNGEONS_BMORI1_ROOM_22_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_3_H
#define DUNGEONS_BMORI1_ROOM_3_H 1
#include "align_asset_macro.h"
@@ -18,4 +19,7 @@ static const ALIGN_ASSET(2) char Bmori1_room_3Tex_002BD8[] = dBmori1_room_3Tex_0
static const ALIGN_ASSET(2) char Bmori1_room_3Tex_0037D8[] = dBmori1_room_3Tex_0037D8;
#define dBmori1_room_3Tex_0038D8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_3Tex_0038D8"
static const ALIGN_ASSET(2) char Bmori1_room_3Tex_0038D8[] = dBmori1_room_3Tex_0038D8;
static const ALIGN_ASSET(2) char Bmori1_room_3Tex_0038D8[] = dBmori1_room_3Tex_0038D8;
#endif // DUNGEONS_BMORI1_ROOM_3_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_4_H
#define DUNGEONS_BMORI1_ROOM_4_H 1
#include "align_asset_macro.h"
@@ -9,4 +10,7 @@ static const ALIGN_ASSET(2) char Bmori1_room_4DL_0022A8[] = dBmori1_room_4DL_002
static const ALIGN_ASSET(2) char Bmori1_room_4Tex_002AB8[] = dBmori1_room_4Tex_002AB8;
#define dBmori1_room_4Tex_0022B8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_4Tex_0022B8"
static const ALIGN_ASSET(2) char Bmori1_room_4Tex_0022B8[] = dBmori1_room_4Tex_0022B8;
static const ALIGN_ASSET(2) char Bmori1_room_4Tex_0022B8[] = dBmori1_room_4Tex_0022B8;
#endif // DUNGEONS_BMORI1_ROOM_4_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_5_H
#define DUNGEONS_BMORI1_ROOM_5_H 1
#include "align_asset_macro.h"
@@ -18,4 +19,7 @@ static const ALIGN_ASSET(2) char Bmori1_room_5Tex_0027D0[] = dBmori1_room_5Tex_0
static const ALIGN_ASSET(2) char Bmori1_room_5Tex_0034D0[] = dBmori1_room_5Tex_0034D0;
#define dBmori1_room_5Tex_0033D0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_5Tex_0033D0"
static const ALIGN_ASSET(2) char Bmori1_room_5Tex_0033D0[] = dBmori1_room_5Tex_0033D0;
static const ALIGN_ASSET(2) char Bmori1_room_5Tex_0033D0[] = dBmori1_room_5Tex_0033D0;
#endif // DUNGEONS_BMORI1_ROOM_5_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_6_H
#define DUNGEONS_BMORI1_ROOM_6_H 1
#include "align_asset_macro.h"
@@ -24,4 +25,7 @@ static const ALIGN_ASSET(2) char Bmori1_room_6Tex_008C30[] = dBmori1_room_6Tex_0
static const ALIGN_ASSET(2) char Bmori1_room_6Tex_006630[] = dBmori1_room_6Tex_006630;
#define dBmori1_room_6Tex_007630 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_6Tex_007630"
static const ALIGN_ASSET(2) char Bmori1_room_6Tex_007630[] = dBmori1_room_6Tex_007630;
static const ALIGN_ASSET(2) char Bmori1_room_6Tex_007630[] = dBmori1_room_6Tex_007630;
#endif // DUNGEONS_BMORI1_ROOM_6_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_7_H
#define DUNGEONS_BMORI1_ROOM_7_H 1
#include "align_asset_macro.h"
@@ -57,4 +58,7 @@ static const ALIGN_ASSET(2) char Bmori1_room_7Tex_011FD8[] = dBmori1_room_7Tex_0
static const ALIGN_ASSET(2) char Bmori1_room_7Tex_00EFD8[] = dBmori1_room_7Tex_00EFD8;
#define dBmori1_room_7Tex_010FD8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_7Tex_010FD8"
static const ALIGN_ASSET(2) char Bmori1_room_7Tex_010FD8[] = dBmori1_room_7Tex_010FD8;
static const ALIGN_ASSET(2) char Bmori1_room_7Tex_010FD8[] = dBmori1_room_7Tex_010FD8;
#endif // DUNGEONS_BMORI1_ROOM_7_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_8_H
#define DUNGEONS_BMORI1_ROOM_8_H 1
#include "align_asset_macro.h"
@@ -66,4 +67,7 @@ static const ALIGN_ASSET(2) char Bmori1_room_8Tex_014AB0[] = dBmori1_room_8Tex_0
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_0152B0[] = dBmori1_room_8Tex_0152B0;
#define dBmori1_room_8Tex_015AB0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8Tex_015AB0"
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_015AB0[] = dBmori1_room_8Tex_015AB0;
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_015AB0[] = dBmori1_room_8Tex_015AB0;
#endif // DUNGEONS_BMORI1_ROOM_8_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_ROOM_9_H
#define DUNGEONS_BMORI1_ROOM_9_H 1
#include "align_asset_macro.h"
@@ -33,4 +34,7 @@ static const ALIGN_ASSET(2) char Bmori1_room_9DL_008940[] = dBmori1_room_9DL_008
static const ALIGN_ASSET(2) char Bmori1_room_9Tex_008958[] = dBmori1_room_9Tex_008958;
#define dBmori1_room_9Tex_009158 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_9Tex_009158"
static const ALIGN_ASSET(2) char Bmori1_room_9Tex_009158[] = dBmori1_room_9Tex_009158;
static const ALIGN_ASSET(2) char Bmori1_room_9Tex_009158[] = dBmori1_room_9Tex_009158;
#endif // DUNGEONS_BMORI1_ROOM_9_H

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@@ -1,4 +1,5 @@
#pragma once
#ifndef DUNGEONS_BMORI1_SCENE_H
#define DUNGEONS_BMORI1_SCENE_H 1
#include "align_asset_macro.h"
@@ -30,4 +31,6 @@ static const ALIGN_ASSET(2) char Bmori1_sceneTex_015A90[] = dBmori1_sceneTex_015
static const ALIGN_ASSET(2) char Bmori1_sceneTex_015690[] = dBmori1_sceneTex_015690;
#define dBmori1_sceneTex_015590 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015590"
static const ALIGN_ASSET(2) char Bmori1_sceneTex_015590[] = dBmori1_sceneTex_015590;
static const ALIGN_ASSET(2) char Bmori1_sceneTex_015590[] = dBmori1_sceneTex_015590;
#endif // DUNGEONS_BMORI1_SCENE_H