regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OVERLAYS_OVL_OCEFF_WIPE2_H
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#define OVERLAYS_OVL_OCEFF_WIPE2_H 1
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#include "align_asset_macro.h"
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@@ -15,4 +16,6 @@ static const ALIGN_ASSET(2) char sFrustumVtx[] = dsFrustumVtx;
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static const ALIGN_ASSET(2) char sMaterialDL[] = dsMaterialDL;
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#define dsFrustumDL "__OTR__overlays/ovl_Oceff_Wipe2/sFrustumDL"
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static const ALIGN_ASSET(2) char sFrustumDL[] = dsFrustumDL;
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static const ALIGN_ASSET(2) char sFrustumDL[] = dsFrustumDL;
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#endif // OVERLAYS_OVL_OCEFF_WIPE2_H
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