regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OVERLAYS_OVL_MAGIC_FIRE_H
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#define OVERLAYS_OVL_MAGIC_FIRE_H 1
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#include "align_asset_macro.h"
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@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char sSphereVtx[] = dsSphereVtx;
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static const ALIGN_ASSET(2) char sMaterialDL[] = dsMaterialDL;
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#define dsModelDL "__OTR__overlays/ovl_Magic_Fire/sModelDL"
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static const ALIGN_ASSET(2) char sModelDL[] = dsModelDL;
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static const ALIGN_ASSET(2) char sModelDL[] = dsModelDL;
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#endif // OVERLAYS_OVL_MAGIC_FIRE_H
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