regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OVERLAYS_OVL_EN_STH_H
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#define OVERLAYS_OVL_EN_STH_H 1
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#include "align_asset_macro.h"
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@@ -33,4 +34,6 @@ static const ALIGN_ASSET(2) char D_80B0A3C0[] = dD_80B0A3C0;
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static const ALIGN_ASSET(2) char sChildDanceAnim[] = dsChildDanceAnim;
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#define dsParentDanceAnim "__OTR__overlays/ovl_En_Sth/sParentDanceAnim"
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static const ALIGN_ASSET(2) char sParentDanceAnim[] = dsParentDanceAnim;
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static const ALIGN_ASSET(2) char sParentDanceAnim[] = dsParentDanceAnim;
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#endif // OVERLAYS_OVL_EN_STH_H
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