regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OVERLAYS_OVL_EN_GANON_MANT_H
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#define OVERLAYS_OVL_EN_GANON_MANT_H 1
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#include "align_asset_macro.h"
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@@ -21,4 +22,6 @@ static const ALIGN_ASSET(2) char gMantUnusedMaterialDL[] = dgMantUnusedMaterialD
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static const ALIGN_ASSET(2) char gMantDL[] = dgMantDL;
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#define dgMant2Vtx "__OTR__overlays/ovl_En_Ganon_Mant/gMant2Vtx"
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static const ALIGN_ASSET(2) char gMant2Vtx[] = dgMant2Vtx;
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static const ALIGN_ASSET(2) char gMant2Vtx[] = dgMant2Vtx;
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#endif // OVERLAYS_OVL_EN_GANON_MANT_H
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