regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OVERLAYS_OVL_BOSS_GANON2_H
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#define OVERLAYS_OVL_BOSS_GANON2_H 1
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#include "align_asset_macro.h"
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@@ -114,4 +115,6 @@ static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_010198[] = dovl_Boss_Ganon2
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static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_Vtx_010298[] = dovl_Boss_Ganon2_Vtx_010298;
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#define dovl_Boss_Ganon2_DL_0103A8 "__OTR__overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2_DL_0103A8"
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static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_0103A8[] = dovl_Boss_Ganon2_DL_0103A8;
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static const ALIGN_ASSET(2) char ovl_Boss_Ganon2_DL_0103A8[] = dovl_Boss_Ganon2_DL_0103A8;
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#endif // OVERLAYS_OVL_BOSS_GANON2_H
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