regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OVERLAYS_OVL_BG_GANON_OTYUKA_H
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#define OVERLAYS_OVL_BG_GANON_OTYUKA_H 1
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#include "align_asset_macro.h"
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@@ -36,4 +37,6 @@ static const ALIGN_ASSET(2) char sFlashVtx[] = dsFlashVtx;
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static const ALIGN_ASSET(2) char sFlashDL[] = dsFlashDL;
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#define dsCol "__OTR__overlays/ovl_Bg_Ganon_Otyuka/sCol"
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static const ALIGN_ASSET(2) char sCol[] = dsCol;
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static const ALIGN_ASSET(2) char sCol[] = dsCol;
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#endif // OVERLAYS_OVL_BG_GANON_OTYUKA_H
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