regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_ZO_H
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#define OBJECTS_OBJECT_ZO_H 1
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#include "align_asset_macro.h"
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@@ -129,4 +130,7 @@ static const ALIGN_ASSET(2) char gZoraSplashesModelDL[] = dgZoraSplashesModelDL;
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static const ALIGN_ASSET(2) char gZoraRipplesMaterialDL[] = dgZoraRipplesMaterialDL;
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#define dgZoraRipplesModelDL "__OTR__objects/object_zo/gZoraRipplesModelDL"
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static const ALIGN_ASSET(2) char gZoraRipplesModelDL[] = dgZoraRipplesModelDL;
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static const ALIGN_ASSET(2) char gZoraRipplesModelDL[] = dgZoraRipplesModelDL;
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#endif // OBJECTS_OBJECT_ZO_H
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