regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_ZL2_ANIME1_H
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#define OBJECTS_OBJECT_ZL2_ANIME1_H 1
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#include "align_asset_macro.h"
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@@ -78,4 +79,6 @@ static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00AFE0[] = dgZelda2Anime1Anim
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00B224[] = dgZelda2Anime1Anim_00B224;
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#define dgZelda2Anime1Anim_00B5FC "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00B5FC"
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00B5FC[] = dgZelda2Anime1Anim_00B5FC;
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static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00B5FC[] = dgZelda2Anime1Anim_00B5FC;
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#endif // OBJECTS_OBJECT_ZL2_ANIME1_H
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