regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_ZL2_ANIME1_H
#define OBJECTS_OBJECT_ZL2_ANIME1_H 1
#include "align_asset_macro.h"
@@ -78,4 +79,6 @@ static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00AFE0[] = dgZelda2Anime1Anim
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00B224[] = dgZelda2Anime1Anim_00B224;
#define dgZelda2Anime1Anim_00B5FC "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00B5FC"
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00B5FC[] = dgZelda2Anime1Anim_00B5FC;
static const ALIGN_ASSET(2) char gZelda2Anime1Anim_00B5FC[] = dgZelda2Anime1Anim_00B5FC;
#endif // OBJECTS_OBJECT_ZL2_ANIME1_H