regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_ZL1_H
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#define OBJECTS_OBJECT_ZL1_H 1
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#include "align_asset_macro.h"
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@@ -231,4 +232,6 @@ static const ALIGN_ASSET(2) char gChildZelda1Anim_13F10[] = dgChildZelda1Anim_13
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static const ALIGN_ASSET(2) char gChildZelda1Anim_143A8[] = dgChildZelda1Anim_143A8;
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#define dobject_zl1Tex_00EE58 "__OTR__objects/object_zl1/object_zl1Tex_00EE58"
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static const ALIGN_ASSET(2) char object_zl1Tex_00EE58[] = dobject_zl1Tex_00EE58;
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static const ALIGN_ASSET(2) char object_zl1Tex_00EE58[] = dobject_zl1Tex_00EE58;
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#endif // OBJECTS_OBJECT_ZL1_H
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