regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_ZF_H
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#define OBJECTS_OBJECT_ZF_H 1
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#include "align_asset_macro.h"
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@@ -237,4 +238,7 @@ static const ALIGN_ASSET(2) char gZfDyingAnim[] = dgZfDyingAnim;
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static const ALIGN_ASSET(2) char gZfKnockedBackAnim[] = dgZfKnockedBackAnim;
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#define dgZfSidesteppingAnim "__OTR__objects/object_zf/gZfSidesteppingAnim"
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static const ALIGN_ASSET(2) char gZfSidesteppingAnim[] = dgZfSidesteppingAnim;
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static const ALIGN_ASSET(2) char gZfSidesteppingAnim[] = dgZfSidesteppingAnim;
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#endif // OBJECTS_OBJECT_ZF_H
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