regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_YABUSAME_POINT_H
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#define OBJECTS_OBJECT_YABUSAME_POINT_H 1
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#include "align_asset_macro.h"
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@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char object_yabusame_point_Tex_000480[] = dobject_ya
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static const ALIGN_ASSET(2) char object_yabusame_point_Tex_000900[] = dobject_yabusame_point_Tex_000900;
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#define dobject_yabusame_point_DL_000DC0 "__OTR__objects/object_yabusame_point/object_yabusame_point_DL_000DC0"
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static const ALIGN_ASSET(2) char object_yabusame_point_DL_000DC0[] = dobject_yabusame_point_DL_000DC0;
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static const ALIGN_ASSET(2) char object_yabusame_point_DL_000DC0[] = dobject_yabusame_point_DL_000DC0;
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#endif // OBJECTS_OBJECT_YABUSAME_POINT_H
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