regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_WOOD02_H
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#define OBJECTS_OBJECT_WOOD02_H 1
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#include "align_asset_macro.h"
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@@ -90,4 +91,6 @@ static const ALIGN_ASSET(2) char object_wood02_DL_008350[] = dobject_wood02_DL_0
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static const ALIGN_ASSET(2) char object_wood02_DL_0083E0[] = dobject_wood02_DL_0083E0;
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#define dobject_wood02_DL_0085C0 "__OTR__objects/object_wood02/object_wood02_DL_0085C0"
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static const ALIGN_ASSET(2) char object_wood02_DL_0085C0[] = dobject_wood02_DL_0085C0;
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static const ALIGN_ASSET(2) char object_wood02_DL_0085C0[] = dobject_wood02_DL_0085C0;
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#endif // OBJECTS_OBJECT_WOOD02_H
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