regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_WF_H
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#define OBJECTS_OBJECT_WF_H 1
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#include "align_asset_macro.h"
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@@ -210,4 +211,7 @@ static const ALIGN_ASSET(2) char gWolfosDamagedAnim[] = dgWolfosDamagedAnim;
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static const ALIGN_ASSET(2) char gWolfosWaitingAnim[] = dgWolfosWaitingAnim;
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#define dobject_wf_zeroes_Blob_00A4BC "__OTR__objects/object_wf/object_wf_zeroes_Blob_00A4BC"
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static const ALIGN_ASSET(2) char object_wf_zeroes_Blob_00A4BC[] = dobject_wf_zeroes_Blob_00A4BC;
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static const ALIGN_ASSET(2) char object_wf_zeroes_Blob_00A4BC[] = dobject_wf_zeroes_Blob_00A4BC;
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#endif // OBJECTS_OBJECT_WF_H
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